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Adam's avatar

I don't mind being psychoanalyzed! Looking a few chapters ahead, Nguyen possibly put his finger on it on page 240 when he talks about "rules skeptics." "They don't hold any rules sacred" fits. "Won't submerge themselves in a new game" fits. "Unwilling to try something new" doesn't fit -- I do like trying new things. But, in spite of being willing to try things, I'm definitely a skeptical person -- not to the point of reflexively disbelieving everything I'm told, but I question everything. I can't feel like I know anything if I don't examine the assumptions it's based on. Anyway, enough about myself!

In chapters 12-18, I began to understand much better the distinction between games and metrics which I wrote last week that I thought wasn't well supported. I do see the difference now between games -- process-centric, adjustable rules and difficulty, affecting small number of participants -- and bureaucratic metrics -- results-centric, fixed and self-perpetuating rules, affecting large numbers of people. Even if I do feel unduly constrained by the rules when I play games, the difference is clear to me now. I withdraw the criticism.

The most interesting idea to me in this section was when Nguyen talks about the fallacy of value-neutral technology. When I decided to participate in this reading group, one of the questions I hoped to answer was whether digital technology itself is bad or if it's just designed badly. My hope going in was that it's the latter, because in spite of everything I *like* computers. (They aren't my passion, but I'm a programmer and database administrator, and I find working with data interesting and fulfilling.) Unfortunately, Nguyen goes a long way toward convincing me it's actually the former. On page 201-202, he explodes the idea that technology is value-neutral by quoting the infamous "guns don't kill people, people kill people," and goes on to show that the "inherent politics" of data -- and, by extension, of data systems, i.e. computers -- is centralized control and surveillance. Computers will always give an asymmetrical advantage to the people who want these things, while offering very little to those who don't. To extend his metaphor, it isn't true that "the only thing that can stop a bad guy with a computer is a good guy with a computer." Or, in other words, you can't wield the One Ring for good, and your only choice is to cast it into the fires of Mount Doom.

Jordan's avatar

I found the example on pg. 210 about value-laden standards particularly illuminating:

"Diurnal time and standardized clock time serve deeply different purposes and ways of life. This is why the choice of timing systems is value-laden."

Standards like this produce a convergence that I'm often not aware of. It feels like a neutral system, yet there is clearly a worldview promoted and facilitated by our agreement on that standard. It's been fascinating to unpack some of those assumptions, like the mapping sound quality example he gives on pg. 212.

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