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Kyle Worley's avatar

I found this portion of Nguyen’s work to be where the aims and angst of his argument and interest began to shine through. I don’t know that I buy that “games” are the deliverer he thinks they might be, but I agree with him that we need places beyond the convergence of publicly praised “signals” where what is truly valuable can be cultivated.

Interestingly enough, I can’t help but think of “sabbath.” The practice of sabbath rest, whether Jewish or Christian, is a practice that exists to create what Nguyen might call “regular exposure of what’s important outside the monoculture.”

In “sabbath” practice, the individual steps outside of instrumentality in order to “be,” particularly to embrace their limitedness with and among others. You might consider “sabbath” a game of sorts: it’s bounded, it’s there to activate human agency, it’s meant for enjoyment and communion, and it’s deliberately non-achievement oriented.

Additionally, I can’t stop making connections with Nguyen’s “societal value collapse” theory and the opening to MacIntyre’s “After Virtue.”

What do you do when the signals are no longer tethered to the real?

Jordan's avatar

I think Jared's argument about the quarantining of game play not being perfect is really well said. Nguyen seems to view games strictly as play and agency switching, but games also act as a social lubricant in a lot of scenarios.

There have been plenty of times where I played a game with a stranger at a party and decided within the game "I really don't want to get to know this person better". The opposite is of-course true as well, but it's a valid point that games DO have consequences sometimes in the world outside of the game.

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